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StarCraft: Remastered
Developer(s)

Blizzard Entertainment
Classic Games
Lemon Sky Studios

Publisher(s)
Platforms

Microsoft Windows, macOS

Release
Latest release
Genre(s)
Mode(s)

Single player. multiplayer

Chronology

StarCraft is a puzzle video game developed and published by Blizzard Entertainment.It was released on Mar 31, 1998 for PC.StarCraft 1 is a military science fiction RTS popular game. It was the first of StarCraft series. Set in a fictitious timeline during the Earth's 25th century, the game revolves around three species fighting for dominance. No strategy gamer's library is complete without the original StarCraft. It revolutionized the genre with its use of asymmetrically-balanced units and brought everyone an awesome science fiction story and universe to boot. The singleplayer game will keep you occupied for a while and the multiplayer can keep your attention for years. Originally Starcraft was going to use the Warcraft 2 engine and many mechanics from Warcraft, however after showing it at E3 1996, many people complained that the games graphics wasn't refreshing and it was just simply being 'Warcraft in space', thus prompted developers Blizzard to create an entirely new engine along with masses of unique features for Starcraft and it's units. Review: STARCRAFT REMASTERED Blizzard Is Celebrating STARCRAFT's 20th Anniversary With Tons Of Giveaways STARCRAFT II Mod Turns Game Into 3rd Person Survival Arena Impatient Fans Create WARCRAFT in STARCRAFT II Relive the Epicness of STARCRAFT II with the LEGACY OF THE VOID Launch Trailer HEROES OF THE STORM Getting Some DIABLO 2 & 3 Love. Play pubgm on pc for free.

'Infinite fronts, infinite enemies.' — Tagline[1]
Virutal box art from Blizzard Battle.net.

StarCraft: Remastered (SCR) is a real-time strategy (RTS) computer game and remake of the 1998 game StarCraft and its expansion StarCraft: Brood War. It is designed to emulate the old gameplay with updated visuals, online support for the new Blizzard Battle.net and additional gameplay support features.[1] It was released on August 14th, 2017.[2] Those who pre-ordered the game received bonus skins for the game, along with bonus portraits for StarCraft II, and access to Stukov in Co-op Missions.[2] With the release, Korea was the only region to receive a physical collector's box.

Overview

StarCraft: Remastered is a remake of the best-selling StarCraft computer game. It maintains the balance of 1.18 for Brood War, as well as run in the old gameplay engine. Some bug fixes are present, such as the sprite limitations preventing valkyries and carriers from shooting, but otherwise bugs that were molded into features are maintained, and pathing will remain the same as in the original game.[3] The game requires the battle.net app to launch.[4]

Remastered graphics of the classic game

The game features updated visuals, some polished versions of the old sprites, some built from the ground up based off of the ideas of the original artists and concept art. The campaign is present as well, with comic-style interludes and briefings between[5] and during missions.[6] The comics replace segments of the original game where green text was used on a black screen to convey narrative. The briefings from the original game are retained, but will receive added visual effects.[4] Illustrated segments within missions will vary in depiction, ranging from a wide view of the environment to a close-up of a character's face.[6] Classic cinematics are rendered in 1080p, and gameplay will have 4k resolution. Dialogue and audio are revised,[5] the audio sample rate increased to 44kHz.[7] Within the game, players can toggle between 4K resolution and the original's graphics settings for the visual effects[8] by hitting the 'F5' key. Hitting the 'F7' key can toggle environmental effects. The spectator mode will be updated, allowing observers to zoom up and down from the battlefield. StarEdit will be accessible in a later patch.[4]

Example comic interlude

Support for the game includes online matchmaking, an APM counter, anti-hack support, LAN support, and new chat channel functionality along with legacy chat channel and custom game lobbies. Remastered is localized in 13 languages: English, German, French, Brazilian Portuguese, Spanish (LatAm), Spanish (European), Polish, Italian, Russian, Korean, Simplified Chinese, Traditional Chinese, and Japanese.[5] Hotkeys are rebindable, though control groups and F keys are not.[9]

Classic StarCraft accounts can be to be paired over to StarCraft: Remastered accounts. Unlike in StarCraft, the account will be paired forever and not be removed after 90 days.[3] Profiles are enhanced to track previous matches, display replays, show statistics and chat channels. In addition, profiles contain unlockable portraits.[10] There is a leaderboard to track total points, wins, losses and disconnects. At launch this leaderboard will only track statistics of friends, but will expand to global standings as the matchmaker is honed.[10]

Development

StarCraft: Remastered was made in response to the continued community surrounding StarCraft: Brood War even years after the release of StarCraft II. Development of the game was done for 18 months. StarCraft professional players were brought in to give their feedback, and they were resoundingly positive. The goal of the game was to not change the gameplay that made the professional scene what it was, but to also provide modern features to the classic game.[3] 'StarCraft hubs' were visited by the developers as well, in order to get fan feedback. Likewise, the 'Wild West' atmosphere of the original was sought to be preserved.[8] An early directive was to preserve the gameplay of the original 'at all costs.' The community was adamant that various issues remain untouched and even 'broken' in any remaster, with the game's 'automatic pathfinding' cited as the biggest example.[4] Another issue was that the original StarCraft was beginning to have issues running on modern day operating systems.[11]

The game faced issues in regards to the recovery of old assets. Some of the game's code was still in Blizzard's hands due to the patches that had been added to the original StarCraft over the years. Samwise Didier had kept his concept art from work on the original game, but in-game art was missing, as were the original cinematics. However, someone within Blizzard had kept the original cinematics. As such, the original game's CG cinematics were re-processed. However, the in-game art assets were rebuilt from the ground up[4] (it has also been stated that the assets had to be taken off the disc itself).[12]Brian Sousa was brought on to be the art lead, as he had worked on the original game.[11]Lemonsky Studio contributed artwork for the project.[13] The outsourcing was an exception (as Blizzard does most of its art in-house), but was required due to the small size of the Classic Games team.[12]

The unit silhouettes were maintained because the developers wanted players to be able to immediately recognize them. Initially, there was negative reception among playtesters to the HD models. Visual effects were similarly given an overhaul. The original intent was to mimic the original effects as closely as possible, but it was discovered that the original effects weren't that impressive by modern standards. The original game effectively had to be reverse engineered, in order to extract the sprites.[8] However, redoing any of the original's aesthetics was forbidden.[7] The high templar had its eyes changed from red to blue in the remaster, but fan backlash was so extreme that the change was reverted.[14]

Currently 2,381 audio files are present in the game. Some of the sounds are entirely new, per the game's new language support. Others were retrieved from the original, and amplified using modern sound systems. In regards to sound mastering, guidelines were set in place: no tweaks would be made to just a few race, unit or scene sounds at a time. Every change should be made to groups of related sounds in unison. The sound team working on the project developed a technique to heighten the fidelity of the original sound files to 44 kHz without radically changing the sound mix. Another reason for not changing the sound was that the distinct sounds of the original act as cues for various units/structures.[7]

As of July 2017, there are no plans for a console version.[14] 2v2 and 3v3 matchmaking is intended to be implemented at a later date.[12]

Videos

Gallery

  • Announcement banner

References

  1. 1.01.1StarCraft: Remastered. Blizzard Entertainment (2017-03-26). Retrieved on 2017-11-14.
  2. 2.02.1StarCraft: Remastered Arrives August 14. Blizzplanet (2017-06-29). Retrieved on 2017-11-14.
  3. 3.03.13.2StarCraft: Remastered - An in-depth interview with producer Pete Stilwell. Yahoo eSports (2017-03-26). Retrieved on 2017-12-14.
  4. 4.04.14.24.34.4StarCraft Remastered devs unveil price, explain how much is being rebuilt. Ars Technica (2017-06-30). Retrieved on 2017-12-14.
  5. 5.05.15.2An interview with the Devs of StarCraft: Remastered (2017-03-26). Retrieved on 2017-12-14.
  6. 6.06.1An interview with the Devs of StarCraft: Remastered. Team Liquid (2017-03-26). Retrieved on 2017-12-14.
  7. 7.07.17.2The Sounds of Koprulu. Blizzard Entertainment (2017-05-12). Retrieved on 2017-12-14.
  8. 8.08.18.2Behind the Scenes of StarCraft: Remastered. Blizzard Entertainment (2017-05-04). Retrieved on 2017-12-14.
  9. Feature Preview: Hotkeys. Blizzard Entertainment (2017-05-26). Retrieved on 2017-12-14.
  10. 10.010.1Feature Preview: Profiles. Blizzard Entertainment (2017-05-26). Retrieved on 2017-12-14.
  11. 11.011.1On StarCraft Remastered's Transformation And Why There Isn't A Console Port. GameSpot (2017-08-19). Retrieved on 2017-12-14.
  12. 12.012.112.2Blizzard Entertainment 2017-11-04. BlizzCon 2017: Developer Interview with Matt Morris, Lead Designer Classic Games. YouTube. Retrieved on 2017-12-14.
  13. Zeogd. Art Station. Retrieved on 2017-12-14.
  14. 14.014.1Blizzard Talks StarCraft Remastered, And Why It Deserves A Re-release After 20 Years. GameSpot (2017-07-11). Retrieved on 2017-12-14.

See also

External links

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StarCraft
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Download starcraft free from blizzard
  • What's Free - Play game for 100 minutes.
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Original
  • What's Free - Play game for 100 minutes.
  • File Size - 28.1 MB
  • Play It On - Win XP
  • Game Created By - Blizzard

Game Description

In Space, No One Can Hear the Drums of War

Rouse the men from their barracks, load the guns, and get the Vulture running. War has just broken out in the galaxy and it needs you to safeguard it!

Welcome to the universe of StarCraft, one of the biggest and most influential games to ever hit the industry. Immerse yourself into an extensive space opera setting rife with corruption, intrigue and evil from beyond the darkness of space. You'll scour the landscape of assorted alien worlds, harvest precious resources from the land, and use them construct buildings, produce devastating weapons of mass destruction, and train hardy soldiers of war.

With your vast amount of assets at hand, you can then do battle against legions of mechanized siege engines and swarms of fearsome aliens. If that's not enough, you can then join the extensive online community that has been over ten years in the making and test your tactical wits against other players in fast-paced multiplayer combat.

StarCraft has it all, and that is why it regarded as the undisputed king of the real-time strategy genre.

Protoss and Terrans and Zerg, Oh My!

The year is 2449. In the Koprulo Sector of the galaxy, trouble is beginning to stir among the human colonists known the Terrans. Not only has society gone under the oppressive heel of the Confederacy of Man, but things have just become a lot more complicated. As a rebellion is waged across the Confederacy, an alien race calling itself the Protoss suddenly makes first contact in the form of one destroyed colony.

As the Terrans attempt to recover from the incident, one Jim Raynor discovers that a second alien race has been infesting various colonies under everyone's nose. Called the Zerg, it may just be the biggest threat the Koprulo Sector will ever face.

Starcraft 1

  • Experience a three-act story from the perspectives of all three races: Terrans, Protoss and Zerg.
  • Complete 30 missions of escalating difficulty to see this tale to its end.
  • Harvest two kinds of resources from the environment: Vespene gas and minerals.
  • Set up buildings and production facilities. Use them to train soldiers, manufacture specialized vehicles, and upgrade units as necessary.

Move Out the Terran Marines

Descended from human criminals and other undesirables from Earth, the Terrans were sent to colonize the far-off Koprulo Sector before attaining independence. Suiting up in massive suits of power armor and wielding a variety of devastating firearms, their favored tactics should be familiar to anyone knowledgeable about warfare. They are capable of producing both strong and economical units, and hence offer a balanced and flexible approach.

  • Set up your buildings anywhere at anytime with no restrictions. You're only limited by how many resources you have.
  • Train powerful soldiers, including Marines for terrestrial combat or stealthy Ghosts for scouting and assassination.
  • Produce useful vehicles like the fast-moving Vulture, the slow but powerful Siege Tank, or the anti-psionic Science Vessel.

Control the Zerg Swarm

If the Terran and the Protoss forces feel too orderly for you, then you can always try out the Zerg swarm. Consisting of a race of bestial and insect-like aliens commanded by an Overmind, their strength lies in the fact that they can breed fast and amass greater numbers than the other two races.

None of their units may be able to take what the Terrans and Protoss can dish out, but they can recover from defeat better and win through attrition. If you have a strong stomach, then the Zerg are your 'men.'

  • Corrupt the land under a massive expanse of organic tissue called the Creep. You may only set up Zerg 'buildings' upon this blight.
  • Produce drones to gather resources or turn them into the pulsating organs that serve as your 'buildings.'
  • Breed swarms of Zerglings, the cheapest units in the game and the quickest to make.
  • Use your Queen for a variety of tasks. Attach a parasite to enemy units to see everything they see, produce Broodlings by infesting organic foes, or slow down enemy movements.

Take Command of the Protoss

As an intelligent race of humanoid aliens, the Protoss have the most technology by far and possess the greatest minds in the universe. Thanks to their immense physical strength and impressive psionic powers, they are capable of creating the most powerful units in StarCraft.

However, power comes at a price and must be paid for in exorbitant amounts of minerals and Vespene gas. Use your Protoss men well, because losing just one will be a costly affair.

  • The Protoss have the quickest and most efficient construction process. Lay down a probe to summon a pre-constructed building at its location.
  • Buildings require Pylons to be constructed and powered. Defend the Pylons to keep your bases up and running.
  • Every unit has a protective shield. Upgrade them with a Shield Battery to make it recharge faster.
  • Train mighty warriors like the psionic sword-wielding Zealots, the storm-summoning High Templar, or the stealthy Dark Templar.

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Fight Online!

If the computer is failing to be a worthy opponent for you, then you can always challenge other players. Go onto Blizzard's proprietary Battle.net service to take the galactic war online in a variety of arenas. Don't let StarCraft's age fool you; its online community is just as healthy as it was back in 1998.

  • Play with or against up to seven other players.
  • Battle it out on over 50 official maps.
  • lay individual or team-based games of deathmatch, capture the flag, king of the hill, and more.
  • Play Ladder matches to get onto the online leader board and see where you rank among the rest of the player base.

The Possibilities are Endless

No strategy gamer's library is complete without the original StarCraft. It revolutionized the genre with its use of asymmetrically-balanced units and brought everyone an awesome science fiction story and universe to boot. The singleplayer game will keep you occupied for a while and the multiplayer can keep your attention for years. It has for millions of players and it will continue to do so for many more.

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